Eye4.ai Vision Analytics

A licence that stops growing.
Plus the compute it needs.

Two components, both visible. Your licence never exceeds $200,000 a year, however large your fleet grows. Once it reaches that ceiling it stops — every additional camera carries only a $1/month support charge. Compute is charged at what the analytics actually cost to run, and locked for your contract term.

How the price is built

No base platform fee. No usage charges. No surprises on the invoice.

Software licence
$15
Per camera, per month. Same for every category. Capped at $200,000 a year across your whole fleet. Volume bands lower the rate on the way there. Past the ceiling, cameras carry $1/month support only.
+
Compute
from $24
What the analytics actually cost to run. Scales with the use case — a tripwire is cheap, real-time breach detection is not. Locked for your term.
=
Your rate
from $39
Per camera, per month, all in. Or take the licence alone at $15 and run the compute yourself.
Your rate by use case and term

Compute falls when you commit, because ours does — we buy reserved GPU capacity for the length of your contract and pass the saving straight through. The licence never changes.

Two ways to buy

Identical analytics and support. The only question is who buys the compute.

Option 1 — Eye4 Hosted
Licence + compute. From $31/camera/month on a 3-year term.

We run the GPUs, the storage and the image history. Nothing to rack, nothing to patch, no cloud bill of your own. Your compute rate is fixed for the whole term.

Option 2 — Software Licence
Licence only. From $15/camera/month on a 3-year term.

Every use case, every capability, running on your servers or at the edge. You supply the GPU nodes and storage — we size them for you below. Licence caps apply the same way.

Build your fleet by use case

Built from use cases deployed across live airport terminals — and equally applicable to transit hubs, logistics yards, stadiums, hospitals and large retail. Every site is a different combination. Enter cameras against the jobs you need done — pricing and infrastructure follow from the mix. Licence is charged per camera up to $200,000 a year, then it stops. Past that ceiling every further camera costs $1/month in support and nothing more.

50cameras total
Contract term
Longer terms cut the compute rate and the setup fee. The licence is unaffected.
Renewal adjustment
Applies when the contract renews — never during it.
% at renewal. Your price is fixed for the whole initial term — the longer you commit, the longer it is locked.

Deployment & trial

Getting live is a one-time integration project — networking, VPN, VMS connection, stream onboarding and accuracy validation. It is priced as a project, not per camera, because that is what it actually is.

One-time deployment
$12,000

Flat fee, whatever the fleet size. Covers network integration, secure stream onboarding, model tuning and validation against a manual baseline before go-live.

Before you commit
30-day pilot — $10,000 value, free

Ten cameras, your real footage, your real use cases. We stand it up, tune it and validate the numbers against your manual counts. No obligation, nothing to install.

Support

Standard is included. Upgrade if you need faster response, phone cover or a named team — priced as a percentage of your subscription, so it scales with your fleet instead of a flat fee that punishes small sites.

Option 1
Eye4 Hosted
Licence + compute. We run it.
$0
blended, per camera per month
Cameras0
Licence (billed / total)0
Software licence$0
Hosting — GPU, storage, egress$0
licencehosting
Support planStandard — included
Support above cap
Subscription (year 1)$0
Deployment (one-time)$0
30-day pilot$10,000 value — free
Infrastructure you provideNone
Year by year
Total cost of ownership
You pay Eye4$0
You spend on your own serversNothing — included
Deployment (one-time)$0
Total, year 1$0
Total, per year after$0
Total contract$0
Option 2
Software Licence
Licence only. You run it.
$0
blended, per camera per month
Cameras0
Licence (capped / total)0
Above cap
Support planStandard — included
Support above cap
Licence (year 1)$0
Deployment (one-time)$0
30-day pilot$10,000 value — free
Infrastructure you provide
GPU nodes (L4-class)0
vCPU / RAM0
Image storage0
Network ingest0
Only GPU nodes scale with your fleet. CPU and memory ship with each node — they do not grow separately with camera count.
Year by year
Total cost of ownership
You pay Eye4$0
Infrastructure you provide
Deployment (one-time)$0
Total to Eye4, year 1$0
Total to Eye4, per year after$0
Figures above are what you pay Eye4. Server hardware is yours to buy and run — we size it for you but do not price it, since your rates will differ from ours.
TCO over term$0

Included in both options

The things competitors charge extra for.

👥
Unlimited users & sitesPer-camera pricing only. Add as many dashboards and people as you need.
🔌
Full API & data exportEvery metric available to your BI stack. Your data stays yours.
📊
Dashboards & reportingLive operational views plus 13 months of aggregated trend history.
🔄
Model updatesAccuracy improvements ship continuously at no extra cost.
🎯
Accuracy validationEvery camera validated against a manual count before go-live.
🔀
Move between use casesRepoint a camera to a different job any time; billing follows from the next cycle.

Common questions

Everything a procurement team asks before signing.

Why split the price into licence and compute?

Because they behave differently and you deserve to see that. The licence is software — it costs us the same whether you run 10 cameras or 1,000, so it caps as you scale. Compute is real GPU time that grows with every camera and every frame, so it doesn't cap. Splitting them means you can see exactly what you're paying for, and it's why we can offer a cap at all — most vendors can't, because their single blended rate has to cover compute forever.

Why does compute cost more for some use cases?

Only where the compute genuinely differs. Counting people, timing a queue and measuring dwell all run the same single-model pipeline at about 5 frames per second, so they sit in one category at one price — we do not invent tiers to create upsell. Safety alerting runs at 10–15 frames per second with evidence capture. Asset ID adds a second recognition model on 4K crops. Those two cost materially more to run, so they are priced separately. That is the whole rationale.

Why does the licence quote show infrastructure cost?

Because on the licence option you buy and run the GPU servers, and a price comparison that ignored that would be dishonest. The figure is our estimate of what those nodes and their storage cost you per year — we do not bill it and never see it. It is there so you can compare the two options on total cost rather than on our invoice alone. On Eye4 Hosted that line is zero, because the compute is inside the price you already pay us.

What happens after the 100-camera cap?

The licence stops growing. Support inside the ceiling is already included and stays included. What continues past it is a small support charge: $1 per camera per month, whichever option you take. It is billed in blocks of 100 cameras, because support is hired in people rather than fractions. One rate, no asterisks.

Why does compute get cheaper on a longer term?

Because ours does. We buy reserved GPU capacity for the length of your contract, which costs substantially less than on-demand, and we pass that straight through. It also means your compute rate is locked for the whole term — it cannot rise, even if cloud prices do. The annual adjustment applies to the licence only.

Is there a cap on what we pay?

Yes — your licence is capped at $200,000 a year, permanently, not as a promotion. On a three-year term that ceiling is reached at roughly 1,100 cameras; every camera beyond it carries only the $1/month support charge, no further licence at all. Compute is not capped, because the GPUs genuinely have to be there for every camera — but it is the component we charge closest to cost, and it drops when you commit to a term.

How is deployment priced?

As a one-time project, not per camera. Getting live is network integration, VPN, VMS connection, secure stream onboarding and validating accuracy against your manual counts — that work does not multiply by camera count, so we do not bill it that way. It is a flat $12,000, half price on an annual term and waived entirely at three years.

Can we start small and expand?

Minimum is 10 cameras. Most customers start with one site or zone, prove the numbers against a manual baseline, then expand. Licence caps apply automatically across the whole fleet as you grow — you never have to renegotiate to get them.

Deal economics

Internal only

Live COGS against both quotes. Sizing follows the Camera Load Unit model in usecases.md.

Licence vs compute margin

The two components earn very differently. Licence is software margin; compute is close to pass-through.

CategoryCamsWtLic billedLic COGSLic GMCompute chgCompute COGSCompute GMTotal GM

Competitive position

Blended hosted rate against the market, USD/camera/month equivalents.

VendorEffective ratevs Eye4Note
Try a different compute base

Hosted vs licence

Which option to steer toward, and what support actually costs on each.

MetricHostedLicence

Contract schedule — hosted

Licence rises with CPI from year 2; compute is locked for the term; cost rises with input inflation.

PeriodRevenueCOGSGross marginGM %

Cost to serve — hosted, blended

Cost linePer cameraMonthly totalShare

Infrastructure required

Identical either way — the only question is who pays for it.

Assumptions — edit to model scenarios

Indicative planning figures. Verify cloud rates and measure setup effort before committing to price changes.

How the model works

Price has exactly two components. The licence is flat across every use case and caps as the fleet grows. Compute scales with the use-case weight and never caps, because GPU cost is linear in cameras forever. That asymmetry is the whole design — it is what lets us publish a cap at all without the deal going underwater at scale.

hosted_cam(cat)  = licence + compute_base × weight(cat) × term_compute_mult
licence_cam      = licence                       (flat, all use cases)

licence_billed   = min(cams, 120)                per use case  — hard cap
                 ∧ min(total, 600)               account-wide  — hard cap
compute_billed   = cams                          never capped

CLU_total   = Σ (cameras_cat × weight_cat)
nodes       = ceil(CLU_total ÷ (node_CLU × utilisation))
GPU_cam     = node_cost ÷ (node_CLU × utilisation) × weight_cat

revenue_yr(k) = licence × (1+CPI)^(k−1) + compute      # compute locked for term
COGS_yr(k)    = COGS_cam × cameras × 12 × (1 + cost_inflation)^(k−1)
  • STD 1.0 — 20 use cases. All single-model detect-and-track pipelines at ~5 FPS. Counting a person, timing a queue and measuring dwell are different questions answered by materially the same compute, so they carry one price.
  • SEC 1.5 — 10–15 FPS for alert latency, multi-class interaction geometry, evidence capture.
  • AST 2.0 — Secondary OCR/LPR model on 4K crops; the heaviest per camera.

All 27 use cases in the portfolio map to exactly one of these seven.

On the term ladder. The compute discount is a genuine pass-through of reserved-capacity savings, not a concession — which is why it is defensible in negotiation and why the rate can be contractually locked for the term. The licence is not discounted by term at all; it is discounted by scale, through the cap.

On margin split. Licence carries software-grade margin (75%+). Compute carries 39–45% at the stated base, and falls toward zero if we price it at true cost. Steer discounting to compute and protect the licence — the reverse destroys the business.

On hardware. These figures assume L4-class GPUs under a reserved commitment. L4 delivers roughly 2.2× a T4's throughput in the same 70 W envelope, cutting cost per CLU by more than half. Switch the GPU selector to T4 on-demand to see compute margin go negative at a $24 base.